From the previous 3D model, we're suppose to assign materials onto it as well as lightings & camera views.
To start of with, was assignment the floor tiles into the plane of the building , By using the diffusion of materials through ' Bitmap' and was adjusted according with UMW map later on.
Materials for Floor
Wooden Floor for interior
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The building itself is actually a courtyard house, so in order to cut the opening intended to the sky, is whereby the boolean tool , in compound object comes into picture.
Adding in a cube, then extract it with the boolean application
When assigning of materials are done , views and cameras are added into the building ,to provide visuals
around the building.
Camera View
Rendered View
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Assigning furniture into the spaces
materials